![]() Every time I drag an arrow from one component to another the control panel pops up in the top right corner. Whether it's the list of frames/components/objects in the left panel or the mess that we can create on the canvas. While I was deciding to include item 3 about usability, these were the things knocking about in my brain: Figma on the other hand is, 1) trying to be everything to everyone while another well know software company has that market, 2) has no workflow framework, and 3) has a UI that some might consider a usability nightmare. The bottom line for me is Zeplin does one thing pretty good, and I’m okay with that. If your team uses Storybook you can link stories to your style guide and devs can copy and paste the code for your DS components. There is rudimentary versioning of designs and the notifications and history isn’t too shabby. If the designer has imported components the UI dev can view the various states of components. And on that thing they can see spacing, and CSS. ![]() Zeplin does one thing (mostly) in that is gives a UI developer one thing to look at. From my perspective, Figma is well on it’s way to pushing maximum density and evolving into bloat-ware w/o ever prioritizing screen-flows and annotations. Zeplin’s recent flows and annotation updates have improved it’s standing with me. R/web_design r/design r/usability r/hci r/IxD Put portfolio critique requests in the stickied 'Share Your Portfolio' thread.Put career/school questions in the stickied 'Career Questions' thread.Informative images, images necessary to illustrate questions, or imagery accompanied with useful analysis are generally allowed. No memes, image macros, screen caps of UIs you don't like (try /r/crappydesign) and other low effort image posts.No promotion of agencies, vendors, services, or software.No blog spam or marketing materials for agencies/services that masquerade to be articles.User experience design encompasses traditional human–computer interaction (HCI) design, and extends it by addressing all aspects of a product or service as perceived by users. User experience design is the process of enhancing user satisfaction by improving the usability, ease of use, and pleasure provided in the interaction between the user and the product. Click Here to Read the User Experience Wiki If you're curious about entering the field of user experience, please read the Getting Started wiki section before posting
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